Hi everybody
I’m trying to add a gamemode to my game, survival
in survival there is a triger box to spawn AI (working)
now, I wan’t to delete the triger box when the gamemode is not survival
so far i have this:
public GameObject AIspawn;
…//more codes
void Awake () {
gameNumber = (string)PhotonNetwork.room.customProperties["gameNumber"];
if(gameNumber == "THREE"){
//not this so I leave it blank
}else
{
DestroyImmediate(AIspawn,true);
}
//more codes
This is not working, the AI triger box never exists (but it works if i don’t have this code, unfortunaly, in all gamemodes)
Anybody know what I should do?