Delete object only when a certain cursor is enabled

I have a default cursor in the game, I do not want that cursor to delete my game objects when I click on it. I only want the object deleted after the cursor changes to the delete cursor.

Below are two scrips: Changing cursor back and forth between the delete and default one. And the other script is the destroy object when clicked script.

I know lines 10-15 in the “destroy” script is deleting the object with any cursor, not sure how to change it so its only the delete cursor

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

//CHANGE MOUSE CURSER

public class ChangeMouseCursor : MonoBehaviour
{

    public Texture2D cursorDefault;  //this will be used right when game starts.  our default cursor
    public Texture2D cursorDelete; //our delete cursor after we click on the delete icon
    public GameObject DeleteCursor;  
                                

 

  //CHANGE CURSOR TO OUR DEFAULT ONE RIGHT WHEN THE GAME STARTS
  
  void Start()
    {
        Cursor.SetCursor(cursorDefault, Vector2.zero, CursorMode.ForceSoftware);
        //changes our mouse cursor right when game starts


    }


   //CHANGE DEFAULT CURSOR TO THE DELETE CURSOR AFTER CLICKING THE DELETE ICON
   //THIS SCRIPT IS ATTACHED TO THAT ICON
    void OnMouseDown()  //after clicking, the cursor changes to the delete cursor
    {
        if (Input.GetMouseButtonDown(0)) //left click
        {
            Cursor.SetCursor(cursorDelete, Vector2.zero, CursorMode.ForceSoftware);
        }


     else if (Input.GetMouseButtonDown(1)) //right click to return to the default cursor

            Cursor.SetCursor(cursorDefault, Vector2.zero, CursorMode.ForceSoftware);

        }

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Destroy : MonoBehaviour
{

//LEFT CLICK TO DESTROY GAME OBJECT WHEN THE MOUSE CURSOR IS CHANGED TO THE DELETE CURSOR 

public Texture2D cursorDelete;
public GameObject CursoDelete



void OnMouseDown() //left mouse button for this
{

    if  (Input.GetMouseButtonDown(0))  //left mouse button
    {
        
            Destroy(gameObject);
          
        }

    }
}

Try this:

In your class “Destroy” add a boolean called “destroy”:

public bool destroy;

Then in your class “ChangeMouseCursor” change this value:

public Destroy _destroy;

// ...

void OnMouseDown(){
         if (Input.GetMouseButtonDown(0)){
             Cursor.SetCursor(cursorDelete, Vector2.zero,          CursorMode.ForceSoftware);
             _destroy.destroy = true;
         }
 
 
      else if (Input.GetMouseButtonDown(1)){
             Cursor.SetCursor(cursorDefault, Vector2.zero, CursorMode.ForceSoftware);
             _destroy.destroy = false;
 
         }
}

Now go back to your class “Destroy” and add this:

void OnMouseDown() //left mouse button for this
 {
     if  (Input.GetMouseButtonDown(0) && destroy){
         
             Destroy(gameObject);
     }
 }

Hope it fixs your issue.