Delete Object When Player Collides

I know there are multiple posts asking this same question, but I have spent an hour trying to fix this and I cannot do it. By the way, I am terrible at coding so if you could write out explicitly what I need to do(or just the code) that would be great. This is my C# Script.

using UnityEngine;
using System.Collections;

public class Collision : MonoBehaviour {
	void OnTriggerEnter(Collider other) {
		Destroy(other.gameObject.tag=="BuyPottery");
	}
}

I have an Empty GameObject containing multiple shapes that’s called BuyPottery, and I want it to disappear when the player collides with it. I keep getting the error:

Assets/Collision.cs(6,17): error CS1502: The best overloaded method match for 'UnityEngine.Object.Destroy(UnityEngine.Object)' has some invalid arguments.

I think the problem is in the

 Destroy(other.gameObject.tag=="BuyPottery");

part of the code, because when I just copy and paste the code from [here][1]
it works fine, but as soon as I change the gameObject it stops working. I feel really stupid right now and any help would be appreciated.
EDIT: I am trying to add the script to an empty Game Object, but if that changes things I can just add it to the objects contained in the Empty.
[1]: Unity - Scripting API: Collider.OnTriggerEnter(Collider)

Hi

you are trying to feed bool to Destroy function. Proper way to do it is

 void OnTriggerEnter(Collider other) 
{
         if (other.gameObject.tag=="BuyPottery")
        {
               //If gameobject has tag "BuyPottery", than destory it.
               Destroy(other.gameObject);
        }
  }

You could also make it to where if the thing that’s suppose to be destroyed when collided to destroy when it collides with the thing that’s suppose to destroy it
Example Say you have a wall that’s suppose to destroy you when you collide with it instead how about you destroy your self when you collide with it.

So basically what I’m saying is put a script on the thing that’s suppose to destroy and instead of trying to destroy it from a different script make the thing that’s suppose to destroy destroy itself when it collides with the thing that was suppose to destroy it.

HOPE YOU UNDER STAND WITHOUT GETTING CONFUSED