Delete Trees in Terrain Inspector?

Argh. I set something as a tree in the Terrain Inspector. I realized that painting it with the terrain tool made it too small and stuff, so I just placed it manually. Unfortunately I wanted my tree to be Toon Shaded, so I changed its material, but now when I run the game, I get a million error log entries telling me to use the soft occlusion shader. Can I just delete the tree from the terrain inspector?

Aight, seeing all of those messages every time I run the game is starting to drive me crazy. There has to be a way to get rid of trees!

unfortunately you can’t delete anything from the terrain inspector yet, you could export a heightmap from your current terrain and import it into a new one but you’ll lose your splatmaps as you can’t export them right now.

I might actually do that. My splatmap for this terrain is really simple, and would be easy to redo. Thanks for the info though. Perhaps in 2.0.3…? :slight_smile:

really really hope so (on both counts ; )

You could just replace it with a different tree. That will at least solve the problem with the error messages.