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That’s what these forums are for. If I were you i’d start by going through the Unity3D tutorials, starting from the beginning.

Personally I wouldn’t do this because there are so many free resources out there that this just seems like you’re too lazy to do the work on your own, and you’re looking to have someone hold your hand along the way. Which is fine, that’s up to you, but if you really want to get help, start on your own and ask the questions you need along the way. You’ll most likely create friendship/connections, and it will be much more rewarding than just paying some dude to hold your hand every step.

I’ll take money if you are giving it away. What time zone are you in?

There is absolutely nothing wrong with getting a paid tutor - some people are low on time and aren’t interested in sorting through the tons of free resources which could be misinformed or out of date.

However, this thread should probably be posted in the Job Offering section.

It’s refreshing to see someone who values good help enough to pay for it.

Another way to learn a TON is to find a local Unity users group (look on Meetup.com for example) and go visit them. Bring a laptop and join in the questions and answers, see what others are having problems with, and perhaps ask directly for some pointers, because there is no substitute for two brains at the same keyboard when you’re first figuring out where everything is and how to use it effectively.

There’s a ton of video tutorials for C# and unity3D aswell that can get you started, if it is the “reading” you wanna avoid. I wouldn’t pay anyone if I were you, most resources can be found for free with a google or youtube search or by unity’s friendly community, or if you want you can try to find live streams, some of them are kinda educational. If you wanna pay for it I think you’re better of finding a programming course on a university or similar :slight_smile:

Also it is a long time since I’ve done it but I’ve in the past given “lectures” to a smaller amount of people to get them into programming, it’s a pretty basic follow along “lecture” but it seemed like it got people started. I stopped due to the lack of time and interest, but have though about doing it again some times.

It’s really more of a “time thing”. My schedule doesn’t allow me the luxury to go through all the tutorials and filter through Google. I’ve got a limited amount of available time and a first indie title I’m trying to produce with a few friends, I just happen to be the one on the programming side.

I have a background in computer science/programming already (first time with Games and Unity3D), its really more of getting Unity best practices and “how to” adapted for the immediate needs of the indie title.

Didn’t think of Unity user groups, that’s a great idea!

Thanks to those who have responded!

If I had money, I would definitely pay for a person to give me one-on-one time learning c#. Learning online is just awful (And I’ve used paid sources too)

User SubZeroGaming offers individual tuition. Check out this thread http://forum.unity3d.com/threads/c-unity3d-game-programming-tutor.201920/