deleting a face of a proceduraly created mesh.

hello everyone, I was wondering if there is a way to get the index of a certain variable in a list or array. i need this for getting all of the vertices in a corner of a proceduraly generated cube and being able to change their positions. thanks a lot in andvanced

Two things, I have been doing work on vectors and tris for almost a month and it is extremely difficult if you don’t fully understand it, it is almost impossible to understand how to work verts, if you wanted to grab a corner you need to get the vert that joins where you need the index and pull it into a simple function. To do that you could check where a bunch of your trangles meet or you could pull a random number from the array. or even use a raycast.