Hi there,
My game is Host/Clent game (not server/client) 1:1.
Here is the scenario:
Client quits the game (Quit to the main menu)
Host, kill the game, and delete the lobby by calling LobbyService.Instance.DeleteLobbyAsync.
But, when both players enter the Lobbies list, Lobby Query still receives it and this lobby appears.
Also, both players can join this lobby.
Yes, after 3-5 seconds this lobby is gone, but anyway, this lobby is visible and accessible during some time.
Is there any way, to prevent this? Make this lobby not appear in the list or prevent players from joining this lobby.
Thanks in advance.