Basically i have a piece of code that captures a players score and is then used later to show the score.
The problem i am having though is the fact that when a player resets the level the player pref is not deleting even though i have a code telling it to do so:
PlayerPrefs.DeleteKey("Player Score"); PlayerPrefs.SetFloat("Player Score", score);
The above script shows that i am deleting the playerpref before allowing the player to store it again however it is now working.