Hey there,
the Question is about Playerprefs data thats been written to the registry, and how to handle it in Testing a Prototype.
For example, you have 3 chapters, and if a chapter has been finisched you set an int like:
`PlayerPrefs.SetInt("Chapter2Unlocked")`
What should I do to reset these Values, can I simply delete them in the registry,without causing problems, or is it better to use PlayerPrefs.DeleteAll? Iam asking cause PlayerPrefs.DeleteAll should used with caution, and moving Unity gamedata in Explorer or Finder is also a bad idea.