Deleting Save Files Created By Unity Serializer

I would like to give the user the option to either load a game or delete a game when they click on the save file.

The save files are saved using Unity Serializer and upon reading the documentation, i realised that I have no clue how to delete a saved game.

Can someone help me with source code?

You need to modify the LevelSerializer.SavedGames dictionary for your player/players. Then call LevelSerializer.SaveDataToPlayerPrefs().

SavedGames is keyed off the player’s name, which defaults to “” - the contents is a list, so the following will remove all games for a player: