I know there is a scripting API for deleting the unity player cache…e.g. Caching.CleanCache ()
- but I need to clean the player cache out of the scope of my game, my launcher app needs the ability to purge these contents…
I noticed the drop spot for the cache is C:\Users\MyUser\AppData\LocalLow\Unity\WebPlayer\Cache
Is it safe to just delete the contents in my project’s directory to achieve this goal?
Also - I am only concerned with windows users.
Thanks