I’m trying to get a simple free look camera working, and it largely is, except my delta mouse Input Action isn’t rotating the camera at all, either in editor or build. It’s a Value/Vector2 so I believe it should just work?
I also have the Right Stick of my controller bound, and that does rotate the camera, so either I’ve missed something or there’s a bug somewhere.
If I change to mouse position instead of delta it moves the camera, but not in a usable way (endless spinning), so something seems wrong with the delta specifically.
When watching the X/Y axis values in inspector, they don’t change at all with my mouse movement, though they do with the controller stick.
Not sure if there’s a setting somewhere I need to activate, does anyone have any suggestions?
Axis settings:
Action Map (there are no processors etc):
Input Provider:
