Delta time changed going from unity 2019.2.8f1 to 2019.3.7f1

Hi Unity Answers,

I upgraded my project today, and noticed some tight-frame input windows were no longer working. I eventually decided to print Time.deltaTime in each version of my project, and in 2019.2.8f1 Debug.Log was consistently yielding around 0.0167 to 0.0173, whereas in 2019.3.7f1 it was yielding around 0.005 to 0.008. Any idea for why the change occurred, or advice on how to revert this change? I double checked Project Settings → Time and all the values were the same in each project.

Thanks,
Nicholas

It looks like when I set the Application.targetFrameRate = 60 in the upgraded project, it started inputting roughly the same Time.deltaTime values, so that answers my question. Do the
Project Settings → Time settings just determine the rigidbody physics engine then?