Delta-Time speeds up when pressing buttons

Hello all!

Im developing a simple click based game with some textures moving around, all the textures are bound by unitys Time.DeltaTime.

My problem is that when i press a GUI.Button i have all the textures moving at that instance speeds up. This problem persists even if i remove all the buttons logic and just have an empty button.

I have tried to limit the FPS to 30 but without result.

anyone encounterd this before?

//Streiner

Problem was we update the positions in OnGUI, not in Update. Moving the logic to update solved everything, even the gift of life! Thx alot! :slight_smile: