if I add Time.deltaTime. the movement of the vehicle will become shaky because The values are different from frame to frame, how can I fix it.
transform.Translate(Vector3.forwardTime.deltaTimespeed);
if I add Time.deltaTime. the movement of the vehicle will become shaky because The values are different from frame to frame, how can I fix it.
transform.Translate(Vector3.forwardTime.deltaTimespeed);
@TheFeatherwit Use Time.fixedDeltaTime instead. As this will return fixed value or try calling your code in FixedUpdate instead of Simple Update.
I love you, you solved my problem!
– TheFeatherwit