DeltaTime make my vihicle shake

if I add Time.deltaTime. the movement of the vehicle will become shaky because The values are different from frame to frame, how can I fix it.

transform.Translate(Vector3.forwardTime.deltaTimespeed);

1 Answer

1

@TheFeatherwit Use Time.fixedDeltaTime instead. As this will return fixed value or try calling your code in FixedUpdate instead of Simple Update.

I love you, you solved my problem!