Hello everyone. I asked for a job where there are two houses with all the furniture each. the two are different. Obviously the result of so many textures is running slow. I wonder if separating the houses would have any positive result. Why are now in the same scene.
I think you should have a map with all the textures together.
For example, in my case that “use” the 3d max, meet all the houses in one work area, and somehow the join (perhaps using the “connect” - in compound objects -), then apply the unwrap uvw modifier.
In this way you will be able to work the textures for each element, but within a single large texture
If not (because I understand that going to be a crazy job), you can deal with individual houses, but always with it the premise of having a texture map at home (using the technique of the unwrap uvw.
EDIT:-------------