Hi guys,
I’m Erick from Sertão Games, developer of PUN Rally, an online multiplayer complete project/tutorial for the Unity Asset Store. It’s been developed under the supervision and published by Exit Games, the makers of the Photon Unity Network (PUN), the most popular network and relay service providers for Unity.
Besides maintaining and updating the rally pack, I’ve started a new, more ambitious one, that I plan to release in about two months: M.O.B.A (Mech Online Battle Arena). It’s a moba game (like LoL, Dota 1/2, Hon, HotS, etc), but with a sci-fi setting (a bit like starcraft).
[NEW] Video #0 on the tutorial series
Alpha demo available! Links bellow:
Please, start by reading the Game instructions, and then download one of the binaries:
And here’s a copy of the quick-reference guide:
Screenshots from current prototype (in game item store and hero selection scene):
[very early] work in progress prototype 3d models (already animated and being tested inside Unity’s editor):
It’s also a tutorial/game-template, complete with modular and heavily commented source code, original assets, a PDF tutorial (last was 30+ pages, this will be around 50 or more) and a video series with the making of and my personal take on the project.
I’ve already developed a simple MOBA before (for a local 24h speed-jam challenge a couple of years ago), but this time the feature set is more complete, and I’ll be using many nice features from Unity and Photon as well.
Feature-list for release:
- Game lobby, match creation, match join, etc;
- Mecha-selection screen, team setup;
- Navmesh-enabled three-lane map with neutral areas (and creatures);
- Minimap (see team heros and enemies near them);
- Home base, nexus and towers;
- Data structures for storing match statistics per team/player;
- Minion, Tower and Neutral-creature AIs;
- Modular, heavily commented code;
- Original animated 3D mecha models (source blender files might be provided for buyers on request);
- Authoritative master-client architecture (a player machine acts as authoritative server for the others);
- Event-oriented communication with server, local navigation and animations (not relying on Transform synchronisation to avoid overloading the network);
- Easy data-based system for setting up item trees, abilities, weapons, etc;
- Text chat;
Planned for incremental updates:
- New heros (4 sample heros will be available on launch, more will come with each incremental update);
The features are mostly based on LoL, but I’m totally open for suggestions on how to make this a great asset for you guys. As it’s being the case with PUN Rally, this pack will receive a lot of updates and support through the official forum thread for the pack.
I’m also planning to have a working demo ready for GDC this year (I’ll be attending), so if any of you want to test it there, please keep in contact.
Please, feel free to send any feedback, suggestion or critic. It’ll always be well received and pondered.
Erick Passos