Hi, my name is Fahim Ahmed. I am game designer, more like a generalist. Currently I am working as a VR/AR content designer and developer. I like designing and lighting realtime 3d content / environment.
Neon Challenge is now over, but I decided to create the demo anyway. I saw the beautiful and creative demos submitted the community members. Those are like a huge inspiration for me.
This demo is made with Unity 2017.3.1p4 using almost only AssetStore contents (97% models are from asset store.) And it took me around two weeks to complete the demo. Lighting is fully realtime. It runs at ~40 FPS with QHD (2560x1440) resolution on a Intel i7 + GTX 1060 GPU machine.
Important Engine Settings:
- Rendering Path: Deferred
- Color Space: Linear
- Lighting: Precomputed realtime GI
Most Important Tools/Assets:
- Post Processing Stack v2
- Volumetric Light and Fog
- Atmospheric Scattering (from Adam Exterior asset)
- Cinemachine
- VSCode
- AND TIMELINE!!!
Steps
The seed idea was, there will be some platforms in the sky for ships and there will be a huge gate and the mood of the scene would be dark industrial-ish. So I was roughly started putting cubes for draft level design. This was the result after 1-2 hours of work.
I added some more details.
I wanted my scene to be dark. So I placed the sun in a more indirect position and add post effects. The list of post effects I used:
The list of post effects I used:
- Temporal AA
- Color grading
- Bloom
- Motion blur
- Screen Space Realtime Reflection
- Atmospheric Scattering
Filled the empty areas.
Finally add ships, bots, animations, particle effects etc.
I used timeline for most of the animations. I am very bad with cinematic camera movement and that’s where Cinemachine came in. My camera move is not good but It could have been much worse if I hadn’t used Cinemachine.
Performance Considerations
This scene contains more than 60 lights. I turned off the shadows for most of lights and used low resolution shadow whenever possible. I wanted to use volumetric fog lights for ship’s and bot’s light. But that would be too much pressure on the hardware. So went for traditional fake way, a simple gradient shader and used that in a cone, added emission and it looks good enough as a volumetric fog light from distant.
Screenshots
Team Members
- Fahim Ahmed
- All the makers from Unity AssetStore.
Asset List
- Adam Exterior Environment - Free
- Real-Time Procedural Cable Simple - Free
- Free SF Fighter - Free
- SF Imperial Corvette F3 - Free
- 25 Mixed Industrial Sign Pack - Free
- Rotary x8 - FREE Engine Sound Pack - Free
- i6 German - FREE Engine Sound Pack - Free
- Industrial Zones & Ambience - $10
- Free Sound FX - Free
- DOTween - Free
- Spaceship - By Pixel MakeSpace - Free
- Astra Starship Fleet PackageSpace - Free
- Simple Cars Pack - Free
- TEM-2 (Soviet Locomotives) - Free
- Railway Tank 15-1427 (Soviet Locomotives) - Free
- TE-109 (Soviet Locomotives) - Free
- SpaceFighter - Free
- SpaceCraft 0 - Free
- The Probe - $12 (Discount with plan)
- M3 k-BM (SciFi Hand Grenade) - $10
- SCI-Fi Battery Pack Free - Free
- SciFi Base / Defense Tower - FREE Pack 03 - Free
- SCI-FI Panels Minipack 1 - $15
- SCI-FI Terrain Pack 1 - $5.99
- OctaneRender for Unity Installer Scene - Free
- Sci-Fi Door - Free
- ATM - Free
- Container - Free
- Industrial/Scifi Loot Crate - Free
- Pickup Truck 1980 - $8 (Discount with Plan)
- Urban Town Pack - Middle Eastern - $8
- Free Steel Frame Pack - Free
- Pipes Kit - Free
- Wires-Cables Constructor - Free
- Scientific laboratory Tesla - Free
- Technical laboratory: Reactor - Free
- Octave3D-Level Design - (Got free with subscription plan)
- Ultimate VFX - $17 (Got in 50% discount in sale)
- TextMesh Pro - Free
- Standard Assets - Free
- Robot Lab (Unity 4x) - Free
- Corridor Lighting Example - Free
- Skybox: noemotionhdrs.net - Free
- Character animation: Mixamo - Free
Total Cost: $85.99 (+ Time + Energy)
Unity Connect: Link