[Demo][Neon][MWU] Port CX4

Hi, my name is Fahim Ahmed. I am game designer, more like a generalist. Currently I am working as a VR/AR content designer and developer. I like designing and lighting realtime 3d content / environment.

Neon Challenge is now over, but I decided to create the demo anyway. I saw the beautiful and creative demos submitted the community members. Those are like a huge inspiration for me.

This demo is made with Unity 2017.3.1p4 using almost only AssetStore contents (97% models are from asset store.) And it took me around two weeks to complete the demo. Lighting is fully realtime. It runs at ~40 FPS with QHD (2560x1440) resolution on a Intel i7 + GTX 1060 GPU machine.

Important Engine Settings:

  • Rendering Path: Deferred
  • Color Space: Linear
  • Lighting: Precomputed realtime GI

Most Important Tools/Assets:

Steps
The seed idea was, there will be some platforms in the sky for ships and there will be a huge gate and the mood of the scene would be dark industrial-ish. So I was roughly started putting cubes for draft level design. This was the result after 1-2 hours of work.


I added some more details.

I wanted my scene to be dark. So I placed the sun in a more indirect position and add post effects. The list of post effects I used:

The list of post effects I used:

  • Temporal AA
  • Color grading
  • Bloom
  • Motion blur
  • Screen Space Realtime Reflection
  • Atmospheric Scattering

Filled the empty areas.


Finally add ships, bots, animations, particle effects etc.

I used timeline for most of the animations. I am very bad with cinematic camera movement and that’s where Cinemachine came in. My camera move is not good but It could have been much worse if I hadn’t used Cinemachine.

Performance Considerations
This scene contains more than 60 lights. I turned off the shadows for most of lights and used low resolution shadow whenever possible. I wanted to use volumetric fog lights for ship’s and bot’s light. But that would be too much pressure on the hardware. So went for traditional fake way, a simple gradient shader and used that in a cone, added emission and it looks good enough as a volumetric fog light from distant.


Screenshots





Team Members

  • Fahim Ahmed
  • All the makers from Unity AssetStore.

Asset List

  • Adam Exterior Environment - Free
  • Real-Time Procedural Cable Simple - Free
  • Free SF Fighter - Free
  • SF Imperial Corvette F3 - Free
  • 25 Mixed Industrial Sign Pack - Free
  • Rotary x8 - FREE Engine Sound Pack - Free
  • i6 German - FREE Engine Sound Pack - Free
  • Industrial Zones & Ambience - $10
  • Free Sound FX - Free
  • DOTween - Free
  • Spaceship - By Pixel MakeSpace - Free
  • Astra Starship Fleet PackageSpace - Free
  • Simple Cars Pack - Free
  • TEM-2 (Soviet Locomotives) - Free
  • Railway Tank 15-1427 (Soviet Locomotives) - Free
  • TE-109 (Soviet Locomotives) - Free
  • SpaceFighter - Free
  • SpaceCraft 0 - Free
  • The Probe - $12 (Discount with plan)
  • M3 k-BM (SciFi Hand Grenade) - $10
  • SCI-Fi Battery Pack Free - Free
  • SciFi Base / Defense Tower - FREE Pack 03 - Free
  • SCI-FI Panels Minipack 1 - $15
  • SCI-FI Terrain Pack 1 - $5.99
  • OctaneRender for Unity Installer Scene - Free
  • Sci-Fi Door - Free
  • ATM - Free
  • Container - Free
  • Industrial/Scifi Loot Crate - Free
  • Pickup Truck 1980 - $8 (Discount with Plan)
  • Urban Town Pack - Middle Eastern - $8
  • Free Steel Frame Pack - Free
  • Pipes Kit - Free
  • Wires-Cables Constructor - Free
  • Scientific laboratory Tesla - Free
  • Technical laboratory: Reactor - Free
  • Octave3D-Level Design - (Got free with subscription plan)
  • Ultimate VFX - $17 (Got in 50% discount in sale)
  • TextMesh Pro - Free
  • Standard Assets - Free
  • Robot Lab (Unity 4x) - Free
  • Corridor Lighting Example - Free
  • Skybox: noemotionhdrs.net - Free
  • Character animation: Mixamo - Free

Total Cost: $85.99 (+ Time + Energy)
Unity Connect: Link

This looks beautiful. Whats the plan with this?

Thanks! So far no plan. I like doing lighting and shading. It’s like a hobby.