The game is now called “Heart of Muriet” and has a playable demo on Steam.
This is the current game play trailer:
Here is the latest story trailer:
This part is from 2017:
I am working on Wizard Towers for about 6 months now. I am developing the game on my own in Unity, full-time.
The gameplay is similar to node-based strategy games like Auralux, Mushroom Wars, and NeoWars, which I developed last year. My outdated devlog describes a little bit better what I want to achieve.
Imagine a simplified RTS game where you can only build on certain power nodes on the map. The main building is a tower that helps to defend bases.
Each player additionally controls one powerful wizard, which can only teleport from Tower to Tower. From the top of the tower hey can cast devastating spells to kill or buff allies etc.
This is the prototype I had after 4 weeks:

Tested also some bigger battles at this time:

After I had done the basic gameplay features I started creating some art in Magica Voxel:

After 10 weeks I came up with ideas on how to upgrade towers, tested effects, some simple postprocessing, etc.

I made the tough decision to start an in-game editor for faster iterations on creating levels, as it is a key element to make the game fun. This took me 2 months to get to the point where the editor was really useable.
I can now create small test levels in a very short time. Almost 5 months passed at this point.
Looking back now, I feel that my time was well invested, I might still be wrong though.
I added spreading fire as I wanted the wizard to be really powerful and burn down forests to change the landscape around them.
Worked on the UI, added more spell effects for the wizard, fixed a lot of bugs, improved the level editor, and working towards a pre-alpha release on itch.io in the next weeks. The look improved a lot in the last days as I added ambient occlusion, screenspace shadows, and played around with Unity’s post-processing stack.
The following video was recorded yesterday. Six months have passed since I started working on the game. Please note that the music was not created by me.
Would be really interested in your feedback, especially what you think about the colors and the overall look of the game. Does the concept sound interesting? Would you like to test the game when looking at the video?
Let me know your thoughts!







