Nothing spectacular. Windows build also available.
Just wanted to test the game if it’s running properly on your end.
It should run good because it’s build using Unity.
Considering I never made a game that was actually running and not crashing.
everything ran fine except a small hiccup on the level with the moving targets. i got a brief pause between hitting the target and the particle effect. did not get the same pause on the other levels. had it set at 800 x 600 non-windowed, fantastic quality on a 733mhz g4, 1gb ram, 256mb radeon 9800.