Den Of The Insect God is an FPS in which you must destroy a vile creature or be eaten alive by it!
Hosting this on Kongregate or Itch made it quite buggy, and if anyone can direct me to a recent working tutorial on embedding webplayer on Blogger from Google Drive (or simlar), i’d be very greatful
But in the meantime, there’s an Insect God on the loose!
(link is to a webplayer build, NOT a .exe)
https://www.dropbox.com/sh/b8i53auzx07xhxl/AACEhYEt3CwhaEn390arGT7ja?dl=0
(I think you need to download both the .html & the .unity3d files)
POST MORTEM:
DEN OF THE INSECT GOD!
(It’s crappy, it’s clunky…but it’s mine)
What’s the game:
An FPS ‘hunt the monster’ game. Kill the thing and avoid being eaten!
It’s basicly FPS Centipede…but don’t tell Atari.
The point of making the game:
To finish something. I have 5 or 6 other projects on my hard drive in various states of unfinished, the primary goal of this project was to complete it.
What went well:
I finished it enough to be playable and to look like a game. I do think that if i started again from scratch i could make it much more atmospheric and enjoyable. Basicly, I think the idea is good.
It’s got a level, a menu and end-game states…that’s probably the most base level of ‘finished’ you can have, but i got there.
Although the ‘being eaten’ mechanic was clunky, i’m actually quite proud of it.
What went bad:
VERY basic aesthetic and very little graphical quality
No pause due to bugs which just were not worth hunting (like i say, it really needs starting again)
Took way too long to complete for what it is (thanks, procrastination)
When i say it’s finished to a basic level, i mean it! I couldn’t even have a ‘Replay’ button on the death screen due to an intermittant bug where the character would stare at the sky and not move.
Still some bugs present. But not woth the time getting rid of them for the amount of time people will be playing it.
What did i learn:
I do think that now i’ve seen what it takes to complete a game, i am more aware of how certain things need to work together and how the choice of variable type (static, private etc) is actually a lot more important than i first thought.
I’ll probably get someone else to do graphics for me in the future to both save on time and to get a higher quality of visual aesthetic.
Working with 2 cameras is not woth the headache…i’ll learn to just do script for 1 camera well.
May revisit this game idea in the future.