Deploying plugin dll and resources

Hello,

I’m trying to deploy my plugin for a Windows Store App. For the plugin to work, it needs the dlls(plugins folder) and also a resource folder (with fonts, shaders and so on).

Right now I successfully deployed my resource folder but the plugin folder is not getting deployed/copied into the Windows Store App folder.

I´m not sure if I´m missing something.

Also, does the WSApps only work with x86?

Thanks.

What files are in plugins folder? Did you configure them in the plugin inspector in Unity?

Windows Store apps work on x86, x64 and ARM.

Hi,
Inside my plugins folder I have different dlls that are needed. Should I change some of the parameters of the dll?
Thanks.

EDIT
Please note that Unity is not taking my dlls folder and copying it into the new WSA project.

EDIT2
So I’ve managed to get my dlls copied to the WSA project. I did a new folder under Plugins called WSA and inside of it I placed all my dlls, I changed those dlls to be only compatible with WSAPlayer.
I left the other settings as Any SDK,x64,Any Scripting Backend, Dont process(false).
Now I’m having some issues because it looks like some of the Dlls are loaded as with an Unknown CPU…

EDIT3
Alright, so after some fighting, the only thing I had to do is to make sure that the standalone dlls ignore the WSA version and the dlls for the WSA ignore editor and standalone.