I’ve been trying to deploy my server version of my application on my Linux headless server for about half a day now.
I can’t get the application running because of the following error:
Found path: /home/cederik/files/UnityBuilds/Edorble/Lerpz/LerpzLinux.x86_64
Mono path[0] = '/home/cederik/files/UnityBuilds/Edorble/Lerpz/LerpzLinux_Data/Managed'
Mono path[1] = '/home/cederik/files/UnityBuilds/Edorble/Lerpz/LerpzLinux_Data/Mono'
Mono config path = '/home/cederik/files/UnityBuilds/Edorble/Lerpz/LerpzLinux_Data/Mono/etc'
PlayerConnection initialized from /home/cederik/files/UnityBuilds/Edorble/Lerpz/LerpzLinux_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55309
Multi-casting "[IP] 162.xxx.xxx.xx [Port] xxxxx [Flags] 2 [Guid] 3226548563 [EditorId] 240704690 [Version] 1048832 [Id] LinuxPlayer(162.xxx.xxx.xx) [Debug] 0" to [225.0.0.xxx:xxxxx]...
PlayerConnection already initialized - listening to [162.xxx.xxx.xx:xxxxx]
Failed to read file '/home/cederik/files/UnityBuilds/Edorble/Lerpz/LerpzLinux_Data/mainData' because it is corrupted.
(Filename: /BuildAgent/work/d63dfc6385190b60/Runtime/Serialize/SerializedFile.cpp Line: 442)
PlayerInitEngineNoGraphics settings: Could..... not preload global game manager #0 i=0
Failed to initialize player
- I have checked if i don’t have filenames which are the same in JavaScript and C#
- I have upgraded to the last version of unity (4.5.5)
- I have used different project to check if it’s project related, but it’s not. This is an example project of the UnityPark suite.
- I don’t have issues when running on Mac
If anyone has a clue what else I could try, or how i could open the main data file to look into it. Feel free to help.