Deploying WebGL build


Can anyone please help me with deploying the Unity3d WebGL build in the server. How can I access the gzip files in the WebGL build from amazon server? Is there a better way to reduce the build size?


So, when you make a build, the editor will write a bunch of files to the folder you specify. The contents of this folder need to be ftp-ed/scp-ed to your server. There is no way to decrease the size of the build other than choose the build options. (I have done exactly this and have a WebGL app running off a AWS.)