To my understanding if I develop a standalone runtime that connects via WWW to an online database etc, I should be able to deploy a web-player version that works the same, without any changes.
Would this be correct?
Is there anything I need to consider when developing for both stand alone and webplayer (aside from webplayer not having access to local files?)
That is correct, if you use WWW and have the crossdomain.xml there thats no problem
and one thing to consider when doing webplayer development is that the web is filled with casual people that don’t sit on 20mbit+ lines so don’t overdo it with graphics (unless substances) and download sizes
Thanks for the quick reply. This is a small project without many textures at all actually, but there will be quite a few objects that need to be shown at once.
Do you think say, 500 or so primitive meshes would be much of an issue? (Obviously it would depend on the gcard). Was going to try without prefabs first, but if performance is an issue then use them.
normally not, 1000 drawcalls is more or less possible on anything thats still in use and thats fast enough to handle antivirus - firewall + browser + internet in parallel