Master Audio Multiplayer is deprecated as of the release of Master Audio 2022, which includes all multiplayer functionality, the ability to loop a section of a song, and more. Find Master Audio 2022 here on the Asset Store.
It’s a major version, and a paid upgrade. Don’t worry, it’s only a $20 upgrade so grab it now.
DarkTonic is proud to announce the release of Master Audio Multiplayer. It is the ONLY audio framework for Unity with extensive turnkey multiplayer features.
Your dynamic audio will be heard by all players, usually without having to write any extra code or RPC’s. Just check the “Multiplayer Broadcast” checkbox that appears on our super powerful event-based scripts! This plugin works with both Photon Unity Networking (PUN or free version) and Mirror and includes the full current version of Master Audio. Deprecated UNET package included as well.
Also includes an exended multiplayer API that adds on top of the Master Audio API for easy 1-line multiplayer audio code! It uses the nearest Photon View (or NetworkIdentity) to automagically find the correct game object on each client.
Contact us about discounted team, site or student licenses (support@darktonic.com).
Dark Tonic is also available to provide training in our plugins Master Audio & Core GameKit. Contact us at support@darktonic.com for more details!
Supports all platforms!
Purchase now at: Master Audio 2022: AAA Sound | Audio | Unity Asset Store
Third Party Integrations:
- Ultimate Character Controller
- First Person Controller
- Third Person Controller
- UFPS
- UFPM
- UTPS
- UTPM
- Resonance Audio
- DoozyUI
- Atavism
- Koreographer
- Playmaker
- Behavior Designer
- Bolt Visual Scripting
- NodeCanvas
- ICode
- Dialogue System
- Salsa LipSync Suite
- NGUI
- UFPS
- RelationsInspector
Sure, you may get by with a competitor plugin, but Master Audio has tons of extras that none of them have. You simply can’t outgrow our comprehensive solution and will eventually want these features!
- True multiplayer audio without worrying about writing any RPC’s, regardless of what else you’re integrating with! Use Photon or Mirror!
- Ambient Sound script will control playing ambient sounds only when they’re in audible range. Greatly improves performance in Scenes with lots of ambient sources.
- Optional & tweakable audio occlusion! Adds that air of realism with a few mouse clicks!
- Ability to control the volume of Unity Mixer Groups independently without stepping on snapshot settings.
- True no-repeat weighted randomized sound variations, manual and automatic sound triggering - no more annoying repetitiveness.
- Many advanced category features, such as voice limiting and time-based retrigger limits.
- Automatic memory management for Resource files (including multi-language support!) - loaded and unloaded for you when you need them! Or use the Unity 5 “Preload Audio Data” switch and turn it off for a similar memory saving!
- Ability to specify a file on the internet to be downloaded as a sound effect. No coding required!
- Super flexible event script for no-code audio solutions! Control groups, buses, playlist and sounds from uGUI, NGUI, Pooling and dozens of other events!
- User definable custom events and custom event receivers help make your game reactive and empowers sound designers to not lean on programmers very much, if at all.
- Support for layered music - each layer can cross-fade between clips or use gapless transitions!
- Per-scene sound FX, playlists and “audio skins” - set them up without writing any code!
- Optional automatic distance-based priority assignment to Audio Sources (helps with Unity’s 32 voice limit)!
- Full Playmaker support - includes 50 custom actions!
- Ability to persist changes in mixing and options made during Play!
- Option to show all volume controls in dB (decibels)!
- Option to show all pitches as semitones / cents!
- Ultra Low Garbage Collection allocation (most calls are 0 bytes), which means super solid performance on mobile where you need it!
- Jukebox - lets you try out your Playlists at runtime before hooking it up.
- LED strips - light up and show you when each sound plays so you don’t have to dig through logs!
- Nothing Instantiated or Destroyed during Scene play - ultra high performance!
- Full control over 3D parameters, per sound!
- Pro mixer control, including buses for categories, mute / solo switches / active voice count and LED indicators!
- Instant music integration. Takes about 30 seconds to set up!
- Play sounds and music across Scene changes!
- Master level slider to control all sound effects at once - total control, super easy to use.
- Integrated Audio Clip Manager window lets you can change sample rates and other properties in bulk!
- Superb performance for mobile games, supports all export platforms.
- Full source code provided in C#, and compatible with JS as well.
- Extremely responsive support, open to all feature requests.
- Built in simple music ducking - let those big hits and explosions really stand out.
- Support for Unity Filter audio FX - another Master Audio exclusive!
- Extensive video tutorials and thorough documentation.
- Many, many more features - too many to list
Multiplayer capabilities:
Also with Master Audio core functionality:
If the videos below are broken due to a forum issue, click here to view our tutorials on Youtube!
Demo of multiplayer functionality
Want to see Master Audio being set up in real time? It’s quite a quick study!
Here is a video showing per-Scene sound setup and other workflow tools!
Here’s a video showing how to trigger audio from Unity 4.6 GUI objects (no code needed)!
Here’s a video showing how to hook up Master Audio to Unity 5 Audio Mixer!
Another video showing how to set up layered music, which can be interactive!
Click here for the documentation.
Click here for the complete code API - be aware that in most cases you do not actually have to use it because of the multiple ways to control things without writing any code.
Purchase now at: Master Audio 2022: AAA Sound | Audio | Unity Asset Store
Compatible with Unity Free and Pro, V2017.1+, all export platforms.
For support email support@darktonic.com or use the official Dark Tonic forums here: http://darktonic.freeforums.net/