**PIDI Planar Reflections 3.x is now deprecated. Please visit the thread for PIDI Planar Reflections 4.x instead, as it is the latest release and has been developed with newer Unity versions in mind : https://forum.unity.com/threads/new…e-reflections-for-urp-hdrp-legacy-rp.1157174/ **
ORIGINAL POST
Version 3.8 changelog [here]( [DEPRECATED] PIDI Planar Reflections 3 - Real-time reflections with LWRP+UniversalRP+Mobile support! page-3#post-6889871)
We are proud to introduce our latest tool, PIDI - Planar Reflections 3 :
PIDI - Planar Reflections allows you to easily add real-time planar reflections to your scenes. Planar reflections are commonly used in mirrors, water, floors and other reflective “flat” surfaces.
Our unique workflow that mixes Reflection Renderers, that calculate and render the reflection of a scene with full control over most of their parameters, and Reflection Casters that project said reflection over a material on a per-instance basis allows you to create impressive scenes in no time while keeping all the resources and performance of your game under control.
PIDI Planar Reflections is more than a simple reflections tool, however. It was designed by and for game developers and because of that it is full of useful settings to control every aspect of the reflection, from its use of shadows and layer-culling to matrix projections, rendering paths and resolution downscaling.
Additional features can be unlocked thanks to the separate depth pass that the reflections system generates, and in future updates custom pass shaders can be added (in the Standard / Built-in pipeline) to create custom effects.
PIDI Planar Reflections 3 is also fully compatible with the Post Process Stack versions 2 and 3 (version 3 is available only for Universal RP) to let you reflect independent Post FX volumes and add per-reflection settings to your scene.
On top of this, the performance of PIDI Planar Reflections is the best of any reflections asset and many of the included shaders are mobile ready, including some of our ready to use water shaders.
For users of Unity 2019+, additional packages that add support for Lightweight RP and Universal RP in different versions are also provided in ShaderGraph format as well as useful subgraphs that will let you create your own shaders in no time. For differences and limitations on LWRP and URP please read this
The asset is fully documented, both offline (PDF) and online and comes in three different editions :
- Lite Edition, with some limited features and a smaller shaders collection but with a very affordable price and a Per-Seat license
- Standard Edition, with all features included and a Per-Seat license
- Team Edition, with all the power and features of the Standard Edition but without any Per-Seat restrictions.
You can see the full list of differences between editions right here
PIDI Planar Reflections 3 is now available on the Asset Store for a 15 USD price for the Lite Edition and 35 USD for the Standard Edition.
We hope this new version will be a great help to all of your projects and can’t wait to see the amazing things you can do with it
IMPORTANT NOTICES : This asset is not compatible with any XR features (AR/ VR) nor are there plans to support them.
This initial release comes with less shaders than version 2 since many of those shaders were combined and some of them will be re-done to have better performance / features. We plan to release new shaders monthly so you can expect your collection of reflective shaders to grow considerably within the next few months
Users of version 2 who bought this asset after August 1st will receive a free upgrade to version 3, Standard Edition.
All other users of version 2 will receive a ~45% discount and users of version 1 a 15% discount.
We hope this helps, and that you have a great day!