i had confused with Offset Factor, Units in shader,now i test some scene i add ,and i found someting,maybe useful
depth bias is a useful thing in render,"Offset Factor, Units " in unity shader ,i think it is most like glploygonoffset in opengl.i got some picture like this.
the first parameter factor is a offset factor used to offset depth ,but if the camera near plane is more parallel to the face ,this will be less effect.
this is when set factor -0.15,units 0,when camera near plane is not parallel the road
if change camera to parallel to road face,you will seen Ghosting
now we change unit to -5 ,the ghost ghone,when the near plane is more parallel face ,the unit is working more effect.
if the camera near plane is not parallel face ,the factor is more useful,but buf the scale value will be effected then the camera is far to the road face we rendered;next picture show that.
when the camera is near road ,every thing is ok,we use factor -0.15,unit -1
as the camera move far away ,some ghost in the edge is seen. factor and unit the same value.
hope may be helpful




