Good morning,
I’ve tried using all the methods to make a part of the render transparent determined by other object, and most of them work, and they work very well on 3D objects. However, when I try to use it for UI Components, while they make transparent the different parts, they will make that transparent part of the screen like that forever, even if I translate, rotate or disable the component with the Material that caused it. If I move it, that part of the screen is also the same way.
(Third image: https://i.imgur.com/IbFDoQm.png )
I should mention that it happens both in case of Depth Mask ( http://wiki.unity3d.com/index.php?title=DepthMask ), Reverse UIMask / UIMasked ( GitHub - dreamcodestudio/UIMask: Reverse Mask of Unity "Mask" component )and several others, so it’s not only one case. I’ve been trying to reach for answers but I haven’t found anything, could you please help me?
Thank you and regards.