Hi there,
While I was preparing some shaders I noted that the depth texture is not visible on the game view however the shader is displayed properly on the editor view.
I’m using URP + shadergraph + unity 2020.1.6f1
Please check the images for more details:
Notice the “black grandient” on the edge is not appearing on the game view…
Here you have the shaergraph shader (quite a simple test actually)
and the render pipeline I’m using (not that the depth texture is active)
Surprisingly it was working properly on the previous 2019 unity version…
Any clue?
Thanks in advance