Hi everyone,
I’m using the depth of field script from the shader replacement example and…
- I would like to remove the “yellow bar” that show the current focal distance/range but I don’t know anything about shader programming and I don’t find it in the code…
looking at the js my guess is: is it the render scene shader?
do I have to remove it from the project and delete any reference from the script? (so basically delete the OnPreRender function?).
- is the only transparent material accepted the cutout? there’s any extension for using a normal transparent diffuse?
Thank you