Depth of Field

Does Unity 1.5 allow any sort of depth of field effect?

If not natively, can it be done by means of a shader?

If so, could someone ask syn1b to write it? :slight_smile:

You need Pro: you layer two cameras (using nearclip and farclip), and blur one of them. More info and playable example:

http://forum.unity3d.com/viewtopic.php?t=2169

Got Pro.

Thanks for the heads up!