Does Unity 1.5 allow any sort of depth of field effect?
If not natively, can it be done by means of a shader?
If so, could someone ask syn1b to write it?
Does Unity 1.5 allow any sort of depth of field effect?
If not natively, can it be done by means of a shader?
If so, could someone ask syn1b to write it?
You need Pro: you layer two cameras (using nearclip and farclip), and blur one of them. More info and playable example:
Got Pro.
Thanks for the heads up!