Depth offset causing visual bugs with HDRP

Hello, I need the depth offset feature in my shadergraph, but as soon as I activate it I get these horizontal lines on the material:

I tried several thing randomly because I don’t what it can be. Lines seem to reproduce the scene with another scaling…

Thanks in advance

Hi, Entretoize. Please report this via the Bug Reporter (“Help → Report a Bug…” in the Unity Editor). Make sure to attach the project and the shader that you’re having the issue with.

Cheers and happy holidays!