If i create an assetbundle with a sprite and build project, that sprite is also into final build because it’s referenced to an object into project…
i know that i must dereference that sprite to exclude from build because it’s in assetbundle… but if i dereference it, development is more difficult because i not see that sprite into editor…
thare is a way to dereference assets during build like using postprocessbuild or similar?