Derive terrains, how to ?

Hi,
After a search through this forum, I found no answer to my question. Here it is:
I have a chronological reconstitution of a site to do, along the last 10 centuries. The terrain heights may vary little, the vegetation vary a lot. I want to create 10 scenes (one per century) with 10 slighty different terrains heights and 10 different vegetations/soil texturing. Starting from say, century 10, I can save a new scene for century 11 but when I modify either heights or texturing/trees, the terrain of century 10 also is modified.
I’ve tried to copy the “terrain.asset” file and assign it in the “terrain data” field of my new terrain, but no luck: changing the trees for instance also changes the other terrain.
I’m sure what I want to do is do-able, but how ?

Thanks in advance,
Regards,

When you create a terrain, the terrain object is actually a prefab that is shared between scenes. So, if you modify the terrain prefab, each instance of that prefab in each scene will change. You need to make several copies of the terrain and modify each one individually.

Hi Andeeee,
Thanks for answering,

Do you mean right-click in the the hierarchy panel and select “duplicate” and then move the copy in another scene, or copy the terrain.asset file manually in the explorer and instanciate it in a brand new scene ?
Regards,

No, if you just dublicate, you will get some errors with terrainData and stuff, no matter if you actually change the data object it uses. The only stable way is to actually go to the terrain menu, and create a new terrain object for each of your centuries.

Sounds like an interesting project…

You simply duplicate terrain in “project explorer” and in new scene, drag that duplicated terrain from “project explorer” to “hierarchy panel”.
Hope that will work for you.