Derpville scene [DX11, voxel-based GI, volumetric clouds, etc...]

Good time of day for everyone.

I had week and a half of free time, some experience with various game engines, Unity 5.5 and whole Asset Store where a lot of free assets present (+ some commercial stuff was already in my disposal)… this all turns out to this scene (inspired by Fallout of Equestria game project and random fun XD):

Here is “playable” (you can walk!) build of this scene (1.2Gb, works only with DirectX11 video card on 64-bit Windows; to exit use Alt + F4 (err…)). GI settings is low, volumetric clouds settings is medium:
https://drive.google.com/file/d/0Byy-YiMBhBPKdnFNNWRWZnpRdkk/view?usp=sharing

List of assets that was used to create this micro-project:
Click to open list of assets & project files

*** COMMERCIAL ASSETS ***
1)SEGI - all lighting in scene is done by this voxel-based global illumination asset. It is in beta stage and somewhat brute-force, but it’s so fun to work with lighting in real time! (with some tweaks it even work in Scene view).
2)UBER - for that project wish I had RTP asset from this same author but I did not bought it yet… anyway, this road on terrain mesh done by 2-layer UBER shader ).

*** FREE ASSETS ***
Thanks to my friend Mexanist for courtesy of sharing models (both dragons sculptures and Lamborgini Countach). Ugly UV’s on those models in game - mine work -_-". You have permission from the author to use these assets for yours non-commercial projects, just give a credit to him somewhere.

1)Post-processing Stack - Created by Unity team; it is in beta stage, but already works great - temporal AA, bloom and lens dirt, tonemapping, LUT, vignette and chromatic aberrations…
2)Screen Space Multiple Scattering - physically correct fog. Best that I have seen yet in any game ).
3)kode80 Volumetric Clouds - realtime volumetric clouds (free only for non-commercial use). With Unity 5.5 there some problems with setup but in game works great. On low settings runs with 50+ fps, on insane settings - 10fps but they alone looks so cool just to whatch XD ))
4)Derpy model - thanks to Costache from BlendSwap.
5)Viking Village - official Unity scene with a lot of medieval assets.
6)Adam Exterior Environment - official Unity scene with a lot of rusted metal and broken sci-fi highway parts, that give my scene really nice look.
7)Adam characters pack - official Unity characters and equipment; gun that Derpy pone holds is taken from there ).
8)The Blacksmith Environment - official Unity scene, some medieval stuff from there was useful for decoration.
9)Frame Rate Counter - surprisingly it is still working under Unity 5.5 (this counter you can see on screenshots above).
10)The Wasteland LITE - a lot of free assets for prototyping deserted place.
11)3D Decals + Mossy Rocks + Grounds Materials Sample + Tools and Logs - courtesy of Mikołaj Spychał ). 4K PBR textures + decent meshes.
12)Tree Mediterranean - you can see this one in the yard.
13)Birch Tree Pack vol. 1 - and this trees too in the yard :).
14)Free materials from Substance Share - Concrete Europe, Brushed Copper.
15)Rock and boulders 2 - nice pack of free rocks from Manufactura K4 ).
16)Building kit 1 - nice pack of modular buildings.
17)Old soviet shop - this one you can find under the highway.
18)HDR skybox - free version from hdri-skies.com ).

Conclusion:

  • Modern graphics are possible on Unity 5.5, it was a little bit expensive but fun (just grab some free assets and place them over the scene with realtime GI/fog/post-effects in viewport!)
  • SEGI is hardware expensive but can be tweaked for decent performance/quality trade off; wish edges on geometry was not so pixelated/blocky on “Tracing properties → Half resolution” settings…
  • Volumetric clouds also can be tweaked for good performance but it is hard to have both SEGI and Volumetrics simultaneously with good fps…
  • Wish I know about this resource two weeks ago ).

Have fun! )

8 Likes

Hello!!!

You seem very good at staging. I love how the images look.

I’m going to download the compilations and the project you’ve uploaded. These days I tell you what I thought

Greetings and thanks.

1 Like

A question…

What fog are you using and what lens effect? Does this demo use SEGI?

Greetings.

Check list of used assets under spoiler section of original message, all information hidden there.

Thanks! This is fast-build project from random assets but I managed to squeeze some decent screenshots ).
2915975--514586--Fallout of Equestria unofficial scene 11.jpg 2915975--514589--FoE_unofficial_13.jpg 2915975--514592--FoE_unofficial_14.jpg

Some minor changes:

Have fun ).

Nice work! And thanks for your list of the free assets, especially the SMSS! Never know there is such great free asset that turns the fog to more realistic until I saw your post! Thank you very much!:slight_smile:

2 Likes