Good time of day for everyone.
I had week and a half of free time, some experience with various game engines, Unity 5.5 and whole Asset Store where a lot of free assets present (+ some commercial stuff was already in my disposal)… this all turns out to this scene (inspired by Fallout of Equestria game project and random fun XD):
Here is “playable” (you can walk!) build of this scene (1.2Gb, works only with DirectX11 video card on 64-bit Windows; to exit use Alt + F4 (err…)). GI settings is low, volumetric clouds settings is medium:
https://drive.google.com/file/d/0Byy-YiMBhBPKdnFNNWRWZnpRdkk/view?usp=sharing
List of assets that was used to create this micro-project:
Click to open list of assets & project files
*** COMMERCIAL ASSETS ***
1)SEGI - all lighting in scene is done by this voxel-based global illumination asset. It is in beta stage and somewhat brute-force, but it’s so fun to work with lighting in real time! (with some tweaks it even work in Scene view).
2)UBER - for that project wish I had RTP asset from this same author but I did not bought it yet… anyway, this road on terrain mesh done by 2-layer UBER shader ).
*** FREE ASSETS ***
Thanks to my friend Mexanist for courtesy of sharing models (both dragons sculptures and Lamborgini Countach). Ugly UV’s on those models in game - mine work -_-". You have permission from the author to use these assets for yours non-commercial projects, just give a credit to him somewhere.
1)Post-processing Stack - Created by Unity team; it is in beta stage, but already works great - temporal AA, bloom and lens dirt, tonemapping, LUT, vignette and chromatic aberrations…
2)Screen Space Multiple Scattering - physically correct fog. Best that I have seen yet in any game ).
3)kode80 Volumetric Clouds - realtime volumetric clouds (free only for non-commercial use). With Unity 5.5 there some problems with setup but in game works great. On low settings runs with 50+ fps, on insane settings - 10fps but they alone looks so cool just to whatch XD ))
4)Derpy model - thanks to Costache from BlendSwap.
5)Viking Village - official Unity scene with a lot of medieval assets.
6)Adam Exterior Environment - official Unity scene with a lot of rusted metal and broken sci-fi highway parts, that give my scene really nice look.
7)Adam characters pack - official Unity characters and equipment; gun that Derpy pone holds is taken from there ).
8)The Blacksmith Environment - official Unity scene, some medieval stuff from there was useful for decoration.
9)Frame Rate Counter - surprisingly it is still working under Unity 5.5 (this counter you can see on screenshots above).
10)The Wasteland LITE - a lot of free assets for prototyping deserted place.
11)3D Decals + Mossy Rocks + Grounds Materials Sample + Tools and Logs - courtesy of Mikołaj Spychał ). 4K PBR textures + decent meshes.
12)Tree Mediterranean - you can see this one in the yard.
13)Birch Tree Pack vol. 1 - and this trees too in the yard :).
14)Free materials from Substance Share - Concrete Europe, Brushed Copper.
15)Rock and boulders 2 - nice pack of free rocks from Manufactura K4 ).
16)Building kit 1 - nice pack of modular buildings.
17)Old soviet shop - this one you can find under the highway.
18)HDR skybox - free version from hdri-skies.com ).
Conclusion:
- Modern graphics are possible on Unity 5.5, it was a little bit expensive but fun (just grab some free assets and place them over the scene with realtime GI/fog/post-effects in viewport!)
- SEGI is hardware expensive but can be tweaked for decent performance/quality trade off; wish edges on geometry was not so pixelated/blocky on “Tracing properties → Half resolution” settings…
- Volumetric clouds also can be tweaked for good performance but it is hard to have both SEGI and Volumetrics simultaneously with good fps…
- Wish I know about this resource two weeks ago ).
Have fun! )










