Deselecting Optimize Game Objects under import settings causes animations to break

I hope this is the right forum for my issue.

When I deselect ‘Optimize Game Objects’ under the import settings for my model, the animations I have setup just flat out break. Once I reselect ‘Optimize Game Objects’ everything works the way it should.

Here is a video showing my problem:

I want to have all the sub meshes listed in a hierarchy, and deselecting ‘Optimize Game Objects’ does that. If there’s another way to achieve this without messing with ‘Optimize Game Objects’ that’d be great. A solution to the issue at hand would be great also.

Any and all help is appreciated! :slight_smile:

So I had my Animator component on the parent gameobject which has the model as a child. If I moved the Animator component to the model itself, animations played properly.

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