Hello, the new beta (21) has changed the behaviour of the InputField which I was relying on…
When you select an InputField and then click on anything else beside that InputField, it will keep it selected.
Im not sure if that is a bug or an expected behaviour (On web browsers for example it doesnt do it)
Anyway, is there a way to set it back to the previous behaviour without checking mouse position when clicking… It should be builded inside the InputField
are you saying that it now doesnt deselect now or that is does? OnDeselect has always Deactivated the inputfield and i’ve always had it deselect if you click elsewhere.
On beta 19 it was deselecting when I clicked anywhere outside of the inputfield and now, on beta 21, it only deselects when selecting another component. When I click on the background, for example, the inputfield remains selected.
This is my experience but I believe that’s what amit1532 is saying.
Thank you :). Could either of you submit a bug about this? its a rabbit hole i dont want to go down today as i see nothing in input that would have changed this so its the eventSystem.
amit1532, go ahead and report the bug yourself please.
I’m actually having a much bigger problem with the event system trying to update destroyed game objects that I’m trying to reproduce in a simpler project.