Hey all–
I’m trying to figure out how to organize this; I think now would be the appropriate time for trying out some sort of design pattern for the first time;
Here’s whats going on.
In converting my single player game to networked, I have come up with this way of managing my code:
function MessageSomething (var : Object)
{
if (isNetworkedGame Network.isServer)
{
networkView.RPC("Something",RPCMode.All,var);
}
else
{
Something(var);
}
}
@RPC
function Something (var : Object)
{
//do something
}
This has got to be one of the worst ways to program this. For example, I want to add a bluetooth section, which means I need a
else if (isBluetooth)
{
//handle bluetooth call
}
And don’t get me started when I want to add seperate protocols for Android, and iPhone.
I was thinking of creating some sort of a Protocol class-- so all I had to do was something like:
var myObject : Object = Object();
var protocol : Protocol = BlueToothProtocolIPhone();
protocol = BlueToothProtocolAndroid();
protocol = NetworkProtocol();
protocol.Message("Something",myObject);
And depending on which protocol I initialized, that would handle whether to call the function directly, call it through an RPC, or do something with bluetooth plugins.
However, I was wondering if there was some sort of a design pattern I might be able to use; does someone have some suggestions?