Design a Game around a Random Script Reference

This could just be something for you bored game devs to do. just pick a random script reference in the docs and build a game around it.

currently I’m trying to make a game around usage of the Near Clip Plane. Unity - Scripting API: Camera.nearClipPlane
I’ve got to say I made some fairly interesting ideas with it.

It seems like a good idea, but it might be hard to do visually for quite a few things.

try:

and

ha, a simple 5 second game where you press a button to quit the game. except Application.Quit(); has no affect on webplayer or iphone. Maybe just do a quit simulation.

heh, maybe make a game where it’s a bunch of mini-games that utilize random script references.

I thought Application.Quit(); did work on th iphone… It does on android.

heh, then I guess the docs are lieing / haven’t been updated in a long time