Can someone suggest me some tips on designing good level for a rolling ball 3D game. What should I look for, to make it good and playable?
Marble Madness for NES was fun, maybe start there?
For a game like this, I would like many many surprises*,* WOW moments, to enjoy the game. Like; at a level, you need to pass from fire but ball is made from rosewood. You pass from a way with some liquid that will make ball stickier or easier to freeze (use your creativity), and then pass from snow in next way; so you don’t burn. (Was my idea clear?). It would be good with crazy physics, ball jumping from wall to wall; a metal ball gets hot and burns a bridge so you can’t pass… I don’t know there is many things you can do. Maybe start prototyping something right away, some ideas will come…
Super Monkey Ball 64
Ah thanks
No problem, I’m glad you liked my ideas!
Do you guys maybe know what kind of font this guy is using in his game? And how to achieve the grey skybox.
I was just curious because it looks smooth:
@CodeWurm Check out:
Billy Hatcher and the Giant Egg.
Super Monkey Ball 1 and 2.
Katamari Damacy