My game is played with the mouse only. What would be a design pattern or approach for separating “modes” (see examples) so that different interactions don’t interfere with each other?
Players would enter a mode by clicking an in-game button, but I’d like switch mode in the editor for testing.
Examples of “modes”
Mode1:
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third person camera
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mouse click to move
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main game UI
Mode 2:
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first person camera
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players can’t move
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click to pan camera
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fist person UI
Mode 3
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third person UI
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players can’t move
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inventory UI