hi
i am beginner with using 3D unity , i have only 3 days to learn it and now only one day left , i have read the basic tutorials and some examples to start designing the game .
so far i managed to design the basic things but i just can’t figure out , what is the script to make the players interact with each other !! i mean when player 1 hit the ball , player 2 should hit back … still have no clue how to do it .
the only way that i think about that to set the ball as a target then make player 2 moves to that target , but i don’t know how to make the player move toward the target .
one more thing PLEASE , i have edit the animation curve for the ball but when player 1 hit it , it act like a football , so basically i have designed a football game with only one player !!!
?? any idea please ?? i appreciate any help
THANK YOU
Well actually use the physics engine, have the ball move normally without friction, some physics materials should help. If that’s not what you’re going for make a script that changes the direction of the velocity of the ball when it hits the player. But try the first one it’ll work better
Personally I wouldn’t use the physics system… but that’s just my preference, I really don’t know which way is “better”.
Every Update() I would transform.translate the ball along one axis. Then, whenever the ball collides with a paddle, inverse that axis so it goes back in the other direction.
thank you both for your help !
( cat_Ninja)
i am not sure how to use the physics to add curve to my ball to make it behavior like a ping pong game, any help is there any tutorial ! and any advice how to make the second player automatically toward the ball when the player 1 hit it !
( biggz)
transform.translate so if i use this function into one axis right ?? will that make the ball curve like ping pong ??? and i appreciate any advice how to make the second player automatically toward the ball when the player 1 hit it !
Uhh I’m not sure what you mean to add a curve to the ball? Pong usually has the ball moving straight. Also I realized maybe using the physics engine raw isn’t a great idea, I noticed in pong the ball hits at different angles depending on how far away from the center of the paddle. So try something like that.