Designing UI for Mobile in 2023

Hello Everyone,

Many existing tutorials, e-books, and forum discussions often recommend using a reference resolution of 1920x1080 for designing & implementing mobile games in Unity. However, given the advancement in smartphone technology, today’s devices boast higher resolutions and offer wider aspect ratios.

I’m curious - are you continuing to design your art and user interfaces based on the traditional 1920x1080 (16:9) resolution, or have you adapted to the changing landscape of mobile screen sizes and resolutions?

I appreciate your insights!

I design it with a variety of aspect ratios in mind. For the canvas reference resolution I use whatever device I will be testing it on’s resolution.