Hey Everyone,
I’m running into an error / issue where the desktop shows for a couple frames on my game when loading a new scene. It only happens on the build and not in the editor.
I’m on 2019.4.40 LTS.
I tried loading scenes asynchronously and I implemented a loading screen thinking that might solve the issue, but I still see it happening.
I’m not sure what could be causing the issue. Any suggestions?
There’s probably a few frames where you don’t have a fullscreen camera clearing your video buffer.
Pause and step frame by frame in the editor and you can see it.
To pause under program control, just execute Debug.Break();
at the same time you load the scene, then step-step-step ensuring there’s an operating full-screen camera at every frame.
Thanks for the heads up. Any idea on how to ensure I have a camera going at all times?
I tried making a backup camera and throwing it in some scenes, but I’m still seeing the issue. I also had the camera as part of an instance so it should have been in every scene. The camera was just set to show a black background with a sort order of -100 so it would be behind my other cameras.