desperate for help with a c# script

I’m trying to make a working lightswitch on mouseclick in unity 5. I’m getting compiler errors. This is the script:

using UnityEngine;
using System.Collections;

public class LightSwitch : MonoBehaviour
{
public light light;
public GameObject goLightSwitch;

public AudioClip SwitchOn;
public AudioClip SwitchOff;

private bool switchOn;
private GameObject _UpPosition;
private GameObject _DownPosition;

private AudioSource _audioSource;
    void Awake()
{
    _upPosition = GameObject.find("UpPosition");
    _downPosition = GameObject.find("DownPosition");
    _audioSource = gameobject.GetComponentInChildren<AudioSource>();
}
void OnMouseDown()
{
    if (_switchOn)
    {
        _switchOn = false;
        goLightSwitch.transform.position = newVector3(goLightSwitch.transform.position.x, _downposition.y, goLightSwitch.transform.position, z);

        Light.enabled = false;
        _audioSource.clip = SwitchOff;
        _audioSource.play();
    }
    else if (_switchOn)
    {
        _switchOn = true;
        goLightSwitch.transform.position = newVector3(goLightSwitch.transform.position.x, _upposition.y, goLightSwitch.transform.position, z);

        Light.enabled = false;
        _audioSource.clip = SwitchOn;
        _audioSource.play();
    }

}

}

The Microsoft visual editor isn’t registering any errors,but when I try to use it I get this error message in the game:

Assets/LightSwitch.cs(6,12): error CS0118: LightSwitch.light' is a field’ but a `type’ was expected

I am extremely new to c# and unity and I don’t know what I need to do to fix it. Can anyone tell me what I need to change and what to change it to? I’d really appreciate any help.

Below is your script bug free

using UnityEngine;
using System.Collections;

public class LightSwitch : MonoBehaviour
{
    public Light light;
    public GameObject goLightSwitch;

    public AudioClip switchOnClip;
    public AudioClip switchOffClip;

    private bool switchOn;
    private GameObject _upPosition;
    private GameObject _downPosition;

    private AudioSource _audioSource;

    void Awake()
    {
        _upPosition = GameObject.Find("UpPosition");
        _downPosition = GameObject.Find("DownPosition");
        _audioSource = gameObject.GetComponentInChildren<AudioSource>();
    }
    void OnMouseDown()
    {
        if (switchOn)
        {
            switchOn = false;
            goLightSwitch.transform.position = new Vector3(goLightSwitch.transform.position.x, _downPosition.transform.position.y, goLightSwitch.transform.position.z);

            light.enabled = false;
            _audioSource.PlayOneShot(switchOffClip);
        }
        else if (switchOn)
        {
            switchOn = true;
            goLightSwitch.transform.position = new Vector3(goLightSwitch.transform.position.x, _upPosition.transform.position.y, goLightSwitch.transform.position.z);

            light.enabled = false;
            _audioSource.PlayOneShot(switchOnClip);
        }
    }
}