Destroy a game object if score = 1000 ?

Hello .
I have a question guys . I got a score script written in C# and the Class is " Score " .
And i have game object that i want to destroy it if the Score = 1000 .
How can i do that please ?

	public Score Point;
	public int score;
	// Use this for initialization
	void Start () {
		if( Point= 10){
			Destroy(gameObject);
		}
	}

Thanks in advance!

This is pure EXAMPLE, should get you where you need to be. Say you have a GameObject called “Scripts” in your scene’s Hierarchy. This GO has a script attached, called “Score”. Let’s say this is “Score”.

using UnityEngine;
using System.Collections;

public class Score : MonoBehaviour 
{
	[HideInInspector]
	public int score = 0;

	void Update()
	{
		//TEST
		if(Input.GetKey(KeyCode.Return))
			score+=10;
	}

	void OnGUI()
	{
		GUILayout.Label ("Score - " + score.ToString ());
	}
}

Then, say you have a GO with a script attached called “DestroyOnWin”, and this is “DestroyOnWin” class:

using UnityEngine;
using System.Collections;

public class DestroyOnWin : MonoBehaviour 
{
	public Score scoreScript;

	void Start()
	{
		//Find Scripts GameObject, and get Score Component.
		scoreScript = GameObject.Find ("Scripts").GetComponent<Score>();
	}

	void Update()
	{
		if(scoreScript != null && scoreScript.score >= 1000)
			Destroy (gameObject);
	}
}