so i got this game, and the enemies got the is trigger checked so the bullet will go past them and destroy more enemies.
my game changes the bullet types though. and 1 bullet should get destroyed while hitting the is trigger enemy.
so that being said, how can i destroy an game object when it hits a “is trigger” game object?
i know how to destroy an “is trigger” objects when it got hits by a non-trigger object.
but how to do it in reverse?