destroy a non-trigger object hitting a trigger object?

so i got this game, and the enemies got the is trigger checked so the bullet will go past them and destroy more enemies.

my game changes the bullet types though. and 1 bullet should get destroyed while hitting the is trigger enemy.

so that being said, how can i destroy an game object when it hits a “is trigger” game object?

i know how to destroy an “is trigger” objects when it got hits by a non-trigger object.

but how to do it in reverse?

Oh thats easy:

 Destroy(collisionInfo.gameObject,0.001);