Destroy (Clone)

I’m creating a bullet script and the only thing that I cant figure out is destroying multiple cloned objects. Ive gotten as far as destroying one of them but after more are spawned the script cannot catch up.

bullet.js

var bullet : Rigidbody;
var speed : float = 10.0f;
var muzzlePoint : Transform;
 
function Update() {
	if(Input.GetButtonDown("Fire1")) {
		var instance : Rigidbody = Instantiate(bullet, muzzlePoint.position, muzzlePoint.rotation);
		instance.velocity = muzzlePoint.forward * speed;
		Destroy(GameObject.Find("Bullet(Clone)"), 5);
	}
}

GameObject killEmAll;
killEmAll = GameObject.FindObjectsWithTag(“Bullet”);
for(int i = 0; i < killEmAll.Length; i++)
{
Destroy(killEmAll*.gameObject);*
}
i think (c#)
ORRRR you could have
float bulletLife = 5.0f;
Destroy(gameObject,bulletLife); //pretty sure this will destroy it after 5 seconds.
attach this to the bullet.