I have a simple game and I have set a tag on my enemy of collision, have rigidbody2d and boxcollider2d on both enemy and my bullet prefabs. and the bullet will hit and move the enemy but will not destroy it.
I made the change in the script - void OnCollisonEnter2D (Collision2D transformCollision){ but still does not destroy the enemy
ARGH I mispelled Collision on Line 6!

